AABB
AlignmentBehavior
ArriveBehavior
AStar
BFS
BoundingSphere
BVH
BVHNode
Cell
CellSpacePartitioning
CohesionBehavior
CompositeGoal
ConvexHull
Corridor
CostTable
DFS
Dijkstra
Edge
EntityManager
EvadeBehavior
EventDispatcher
Behavior
FollowPathBehavior
FuzzyAND
FuzzyCompositeTerm
FuzzyFAIRLY
FuzzyModule
FuzzyOR
FuzzyRule
FuzzySet
FuzzyTerm
FuzzyVariable
FuzzyVERY
GameEntity
Goal
GoalEvaluator
Graph
GraphUtils
HalfEdge
HeuristicPolicyDijkstra
HeuristicPolicyEuclid
HeuristicPolicyEuclidSquared
HeuristicPolicyManhattan
InterposeBehavior
LeftSCurveFuzzySet
LeftShoulderFuzzySet
LineSegment
Logger
MathUtils
Matrix3
Matrix4
MemoryRecord
MemorySystem
MeshGeometry
MessageDispatcher
MovingEntity
NavEdge
NavMesh
NavMeshLoader
NavNode
Node
NormalDistFuzzySet
OBB
ObstacleAvoidanceBehavior
OffsetPursuitBehavior
OnPathBehavior
Path
Plane
Polygon
Polyhedron
PriorityQueue
PursuitBehavior
Quaternion
Ray
RectangleTriggerRegion
Regular
RightSCurveFuzzySet
RightShoulderFuzzySet
SAT
SeekBehavior
SeparationBehavior
SingletonFuzzySet
Smoother
SphericalTriggerRegion
State
StateMachine
SteeringBehavior
SteeringManager
Task
TaskQueue
Telegram
Think
Time
TriangularFuzzySet
Trigger
TriggerRegion
Vector3
Vehicle
Version
WanderBehavior

toJSON

简介

toJSON 方法是 StateMachine 类的一个实例方法,用于将当前状态机转换为 JSON 对象。该方法为开发者提供了一种简便的方式来将状态机的信息导出或序列化。

语法

stateMachine.toJSON()

返回值

该方法返回一个 JSON 对象,包含当前状态机的所有信息。

示例

import { StateMachine } from 'yuka';

const stateMachine = new StateMachine();

// 添加状态
const stateA = stateMachine.addState( 'stateA' );
const stateB = stateMachine.addState( 'stateB' );
const stateC = stateMachine.addState( 'stateC' );

// 添加转换
stateMachine.addTransition( stateA, stateB, 'triggerA' );
stateMachine.addTransition( stateB, stateC, 'triggerB' );

// 在任何时候调用toJSON方法可以获取当前状态机信息的快照
console.log( stateMachine.toJSON() );

输出结果:

{
  "type": "StateMachine",
  "id": "572caac1-c4cd-4eda-84e4-4adf55622593",
  "currentState": {
    "name": "stateA",
    "id": "1e1385ca-ba68-449d-aaaf-3d3ea45c2898"
  },
  "previousState": null,
  "states": [
    {
      "name": "stateA",
      "id": "1e1385ca-ba68-449d-aaaf-3d3ea45c2898"
    },
    {
      "name": "stateB",
      "id": "963c834a-864e-424f-92e2-7f682c6dcb3e"
    },
    {
      "name": "stateC",
      "id": "f6b1a095-126f-4058-95dc-539668ba9621"
    }
  ],
  "transitions": [
    {
      "fromState": {
        "name": "stateA",
        "id": "1e1385ca-ba68-449d-aaaf-3d3ea45c2898"
      },
      "toState": {
        "name": "stateB",
        "id": "963c834a-864e-424f-92e2-7f682c6dcb3e"
      },
      "trigger": "triggerA",
      "guard": null
    },
    {
      "fromState": {
        "name": "stateB",
        "id": "963c834a-864e-424f-92e2-7f682c6dcb3e"
      },
      "toState": {
        "name": "stateC",
        "id": "f6b1a095-126f-4058-95dc-539668ba9621"
      },
      "trigger": "triggerB",
      "guard": null
    }
  ],
  "transientData": {}
}

注意事项

  • 返回的 JSON 对象中包含状态机的所有信息,建议在导出或序列化时使用。
  • 如需在 JSON 对象中包含更多的属性,可在 StateMachine 子类中自定义 toJSON 方法。