AABB
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AStar
BFS
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BVH
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CompositeGoal
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CostTable
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FuzzyAND
FuzzyCompositeTerm
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FuzzyRule
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FuzzyTerm
FuzzyVariable
FuzzyVERY
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Graph
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HalfEdge
HeuristicPolicyDijkstra
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HeuristicPolicyManhattan
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LeftSCurveFuzzySet
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LineSegment
Logger
MathUtils
Matrix3
Matrix4
MemoryRecord
MemorySystem
MeshGeometry
MessageDispatcher
MovingEntity
NavEdge
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Node
NormalDistFuzzySet
OBB
ObstacleAvoidanceBehavior
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Path
Plane
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Regular
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Vector3
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Version
WanderBehavior

exit

描述

State中的exit函数,当状态机退出当前状态时调用。如果在进入状态时抛出错误,则不会调用此函数。

语法

function exit(context) {
  // do something
}

参数

  • context: Object类型。状态机所在的上下文对象。

返回值

无返回值。

示例

const state = {
  onEnter: function() {
    console.log('进入状态');
  },
  onUpdate: function() {
    console.log('更新状态');
  },
  onExit: function() {
    console.log('退出状态');
  }
};

const machine = new Yuka.StateMachine();
machine.addState('state', state);

machine.changeState('state');
// 控制台输出:进入状态

machine.changeState(null);
// 控制台输出:退出状态

备注

  • 与enter函数对应,用于状态切换时做一些清理等工作。
  • 如果上一状态没有exit函数,则直接调用新状态的enter函数。
  • 在onUpdate函数中主动调用machine.changeState()方法切换状态时,不会调用exit函数。