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x

简介

作为Yuka库中的一个重要组件,Quaternion是一个四元数类,用于表示三维空间中的旋转。其中,x是Quaternion的一个属性,表示四元数的x分量。

语法

在Yuka库中,获取Quaternion的x分量的语法如下:

const qx = quaternion.x;

其中,quaternion表示一个Quaternion实例,qx表示获取到的x分量值。

示例

以下示例演示如何获取一个四元数的x分量:

import { Quaternion } from 'yuka';

const quaternion = new Quaternion();
quaternion.setFromAxisAngle( new Vector3( 0, 1, 0 ), Math.PI );

const qx = quaternion.x;

console.log( `四元数对象的x值为${qx}` );

执行以上代码会输出以下结果:

四元数对象的x值为0

注意事项

  • Quaternion实例中的四个分量(x、y、z、w)顺序不能随意变换,否则会导致旋转效果错误;
  • 在使用四元数表示旋转时,建议使用Quat.toEuler()方法将四元数转换为欧拉角,方便操作;