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Target

简介

targetYuka 中实现 AStar 寻路算法的核心方法,它用于设置目标位置。

语法

target( position: Vector | Array | ArrayLike ): this

参数

  • position:{Vector | Array | ArrayLike} 目标位置,可以是 Vector 对象、包含 xy 属性的数组、或者以 [x, y] 形式表示的数组。

返回值

this - 方法调用者本身。Chaining 方法。

示例

import * as YUKA from 'yuka';

const entity = new YUKA.Entity();
entity.position.set( 0, 0 );

// Set target to position (5,5)
entity.steer.target( new YUKA.Vector( 5, 5 ) );

源码实现

target( position ) {

  this._target.copy( position );

  return this;

}

使用

使用 steer.target() 方法可以设置实体的目标位置,该方法是 AStar 寻路算法的核心方法之一,用于计算寻路路径。如果不设置目标位置,则无法对实体进行寻路。所以,在使用 AStar 实现寻路时,必须使用 target 方法设置目标位置。

参考