AABB
AlignmentBehavior
ArriveBehavior
AStar
BFS
BoundingSphere
BVH
BVHNode
Cell
CellSpacePartitioning
CohesionBehavior
CompositeGoal
ConvexHull
Corridor
CostTable
DFS
Dijkstra
Edge
EntityManager
EvadeBehavior
EventDispatcher
Behavior
FollowPathBehavior
FuzzyAND
FuzzyCompositeTerm
FuzzyFAIRLY
FuzzyModule
FuzzyOR
FuzzyRule
FuzzySet
FuzzyTerm
FuzzyVariable
FuzzyVERY
GameEntity
Goal
GoalEvaluator
Graph
GraphUtils
HalfEdge
HeuristicPolicyDijkstra
HeuristicPolicyEuclid
HeuristicPolicyEuclidSquared
HeuristicPolicyManhattan
InterposeBehavior
LeftSCurveFuzzySet
LeftShoulderFuzzySet
LineSegment
Logger
MathUtils
Matrix3
Matrix4
MemoryRecord
MemorySystem
MeshGeometry
MessageDispatcher
MovingEntity
NavEdge
NavMesh
NavMeshLoader
NavNode
Node
NormalDistFuzzySet
OBB
ObstacleAvoidanceBehavior
OffsetPursuitBehavior
OnPathBehavior
Path
Plane
Polygon
Polyhedron
PriorityQueue
PursuitBehavior
Quaternion
Ray
RectangleTriggerRegion
Regular
RightSCurveFuzzySet
RightShoulderFuzzySet
SAT
SeekBehavior
SeparationBehavior
SingletonFuzzySet
Smoother
SphericalTriggerRegion
State
StateMachine
SteeringBehavior
SteeringManager
Task
TaskQueue
Telegram
Think
Time
TriangularFuzzySet
Trigger
TriggerRegion
Vector3
Vehicle
Version
WanderBehavior

target

介绍

target 是 Yuka js 库中 SeekBehavior 的一个选项,用于定义要追踪的目标。

类型

target 可以是一个 Entity 对象或者一个函数。

  • 如果是一个 Entity 对象,代表直接追踪该实体。
  • 如果是一个函数,函数返回值必须是 Entity 对象,用于在运行时动态定义要追踪的实体。

示例

import { Vector3, Entity, SeekBehavior } from 'yuka';

const targetPosition = new Vector3( 10, 0, 0 );
const targetEntity = new Entity( targetPosition );
const agentEntity = new Entity();

const seekBehavior = new SeekBehavior();
seekBehavior.target = targetEntity;

agentEntity.steering.add( seekBehavior );
import { Entity, SeekBehavior } from 'yuka';

function dynamicTarget() {
  // 在运行时动态返回要追踪的实体
  return someEntity;
}

const agentEntity = new Entity();

const seekBehavior = new SeekBehavior();
seekBehavior.target = dynamicTarget;

agentEntity.steering.add( seekBehavior );

参考