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WanderBehavior

weight

概述

weight是CohesionBehavior中的一个属性,可用于评估各个属性对该行为的贡献程度。在食品评估的情况下,属性的权重取决于其对人类健康的影响。比如,添加糖分的影响比添加维生素的影响更大。

用法

使用weight属性可以对属性进行加权。默认值为1.0,表示默认权重。值越高的属性会对行为的总得分产生更大的影响。

例如,以下代码表示通过将“糖分”属性的权重设置为2.0来增加该行为的糖分加权比:

const behavior = new yuka.CohesionBehavior();

behavior.addTarget(entity); // 添加实体

behavior.setWeight('sugar', 2.0); // 对糖分属性进行加权

参数

  • weight(Number)- 属性权重。默认值为1.0,表示默认权重。值越高的属性会对行为的总得分产生更大的影响。

示例

以下示例演示如何在CohesionBehavior中使用weight属性,将糖分属性的权重设置为2.0:

const behavior = new yuka.CohesionBehavior();

behavior.addTarget(entity); // 添加实体

behavior.setWeight('sugar', 2.0); // 对糖分属性进行加权