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WanderBehavior

start

函数原型: start()

描述

start() 函数用于启动游戏实体。游戏实体创建后需要调用 start() 函数以启动实体。

使用方法

gameEntity.start();

示例

const gameEntity = new Yuka.GameEntity();
game.add(gameEntity);

gameEntity.start();

注意事项

  • start() 函数只需调用一次。重复调用无效。
  • 可以在创建游戏实体后延迟一段时间后再调用 start() 函数,在实体的初始化完成之后再启动实体。

参考资料