AABB
AlignmentBehavior
ArriveBehavior
AStar
BFS
BoundingSphere
BVH
BVHNode
Cell
CellSpacePartitioning
CohesionBehavior
CompositeGoal
ConvexHull
Corridor
CostTable
DFS
Dijkstra
Edge
EntityManager
EvadeBehavior
EventDispatcher
Behavior
FollowPathBehavior
FuzzyAND
FuzzyCompositeTerm
FuzzyFAIRLY
FuzzyModule
FuzzyOR
FuzzyRule
FuzzySet
FuzzyTerm
FuzzyVariable
FuzzyVERY
GameEntity
Goal
GoalEvaluator
Graph
GraphUtils
HalfEdge
HeuristicPolicyDijkstra
HeuristicPolicyEuclid
HeuristicPolicyEuclidSquared
HeuristicPolicyManhattan
InterposeBehavior
LeftSCurveFuzzySet
LeftShoulderFuzzySet
LineSegment
Logger
MathUtils
Matrix3
Matrix4
MemoryRecord
MemorySystem
MeshGeometry
MessageDispatcher
MovingEntity
NavEdge
NavMesh
NavMeshLoader
NavNode
Node
NormalDistFuzzySet
OBB
ObstacleAvoidanceBehavior
OffsetPursuitBehavior
OnPathBehavior
Path
Plane
Polygon
Polyhedron
PriorityQueue
PursuitBehavior
Quaternion
Ray
RectangleTriggerRegion
Regular
RightSCurveFuzzySet
RightShoulderFuzzySet
SAT
SeekBehavior
SeparationBehavior
SingletonFuzzySet
Smoother
SphericalTriggerRegion
State
StateMachine
SteeringBehavior
SteeringManager
Task
TaskQueue
Telegram
Think
Time
TriangularFuzzySet
Trigger
TriggerRegion
Vector3
Vehicle
Version
WanderBehavior

Failed

描述

CompositeGoalfailed方法用于处理子目标(SubGoal)失败的情况。当子目标失败时,CompositeGoal将根据设定的策略执行相应操作,并将失败状态传递给父目标(ParentGoal)。

语法

failed()

返回值

无返回值。

示例

const steeringBehaviors = new Yuka.CompositeGoal();
steeringBehaviors.addSubGoal(new Yuka.ArriveGoal(agent, target));

// [...]

if(agent.isInPursuitMode){
  // 如果处于追逐状态,则直接失败
  steeringBehaviors.failed();
} else {
  // 否则切换到追逐状态
  agent.isInPursuitMode = true;
  steeringBehaviors.removeAllSubGoals();
  steeringBehaviors.addSubGoal(new Yuka.PursuitGoal(agent, target));
}

异常

无异常抛出。

注意事项

  • CompositeGoalfailed方法仅在子目标失败时被调用,不应在其他情况下调用。
  • CompositeGoal提供了有关失败处理的不同策略,包括重试、重置和跳过,应根据具体需要设置相应策略。如果没有定义策略,则默认操作是使父目标接收到失败信号。
  • failed方法不影响当前目标的状态,因此需要根据策略进行进一步处理才能继续向下执行。