AABB
AlignmentBehavior
ArriveBehavior
AStar
BFS
BoundingSphere
BVH
BVHNode
Cell
CellSpacePartitioning
CohesionBehavior
CompositeGoal
ConvexHull
Corridor
CostTable
DFS
Dijkstra
Edge
EntityManager
EvadeBehavior
EventDispatcher
Behavior
FollowPathBehavior
FuzzyAND
FuzzyCompositeTerm
FuzzyFAIRLY
FuzzyModule
FuzzyOR
FuzzyRule
FuzzySet
FuzzyTerm
FuzzyVariable
FuzzyVERY
GameEntity
Goal
GoalEvaluator
Graph
GraphUtils
HalfEdge
HeuristicPolicyDijkstra
HeuristicPolicyEuclid
HeuristicPolicyEuclidSquared
HeuristicPolicyManhattan
InterposeBehavior
LeftSCurveFuzzySet
LeftShoulderFuzzySet
LineSegment
Logger
MathUtils
Matrix3
Matrix4
MemoryRecord
MemorySystem
MeshGeometry
MessageDispatcher
MovingEntity
NavEdge
NavMesh
NavMeshLoader
NavNode
Node
NormalDistFuzzySet
OBB
ObstacleAvoidanceBehavior
OffsetPursuitBehavior
OnPathBehavior
Path
Plane
Polygon
Polyhedron
PriorityQueue
PursuitBehavior
Quaternion
Ray
RectangleTriggerRegion
Regular
RightSCurveFuzzySet
RightShoulderFuzzySet
SAT
SeekBehavior
SeparationBehavior
SingletonFuzzySet
Smoother
SphericalTriggerRegion
State
StateMachine
SteeringBehavior
SteeringManager
Task
TaskQueue
Telegram
Think
Time
TriangularFuzzySet
Trigger
TriggerRegion
Vector3
Vehicle
Version
WanderBehavior

copy

在Yuka.js中,Quaternion的copy方法用于将当前Quaternion的值复制到另一个新的Quaternion对象。

语法

Quaternion.copy( quaternion )

参数

  • quaternion:{Quaternion} 要将当前Quaternion的值复制到的另一个Quaternion对象。

示例

const quaternion1 = new Quaternion();
quaternion1.fromAxisAngle( new Vector3( 0, 1, 0 ), Math.PI / 2 ); // 在Y轴上旋转90度

const quaternion2 = new Quaternion();
quaternion2.copy( quaternion1 );

在上面的示例中,我们创建了一个名为quaternion1的新Quaternion对象,并将其值设置为绕Y轴旋转90度的四元数。然后,我们创建了另一个名为quaternion2的新Quaternion对象,并使用copy方法将quaternion1的值复制到它上面。现在,quaternion2的值与quaternion1相同。

参考