AABB
AlignmentBehavior
ArriveBehavior
AStar
BFS
BoundingSphere
BVH
BVHNode
Cell
CellSpacePartitioning
CohesionBehavior
CompositeGoal
ConvexHull
Corridor
CostTable
DFS
Dijkstra
Edge
EntityManager
EvadeBehavior
EventDispatcher
Behavior
FollowPathBehavior
FuzzyAND
FuzzyCompositeTerm
FuzzyFAIRLY
FuzzyModule
FuzzyOR
FuzzyRule
FuzzySet
FuzzyTerm
FuzzyVariable
FuzzyVERY
GameEntity
Goal
GoalEvaluator
Graph
GraphUtils
HalfEdge
HeuristicPolicyDijkstra
HeuristicPolicyEuclid
HeuristicPolicyEuclidSquared
HeuristicPolicyManhattan
InterposeBehavior
LeftSCurveFuzzySet
LeftShoulderFuzzySet
LineSegment
Logger
MathUtils
Matrix3
Matrix4
MemoryRecord
MemorySystem
MeshGeometry
MessageDispatcher
MovingEntity
NavEdge
NavMesh
NavMeshLoader
NavNode
Node
NormalDistFuzzySet
OBB
ObstacleAvoidanceBehavior
OffsetPursuitBehavior
OnPathBehavior
Path
Plane
Polygon
Polyhedron
PriorityQueue
PursuitBehavior
Quaternion
Ray
RectangleTriggerRegion
Regular
RightSCurveFuzzySet
RightShoulderFuzzySet
SAT
SeekBehavior
SeparationBehavior
SingletonFuzzySet
Smoother
SphericalTriggerRegion
State
StateMachine
SteeringBehavior
SteeringManager
Task
TaskQueue
Telegram
Think
Time
TriangularFuzzySet
Trigger
TriggerRegion
Vector3
Vehicle
Version
WanderBehavior

weight

简介

在Yuka JS库中,PursuitBehavior是一个用于模拟追逐行为的类,其weight属性用于控制该行为在行为树中的优先级。

语法

pursuitBehavior.weight = value;
  • pursuitBehavior:PursuitBehavior对象实例。
  • value:权重值,是一个数字类型。

描述

权重值是一个数字类型的值,用于控制PursuitBehavior在行为树中的优先级。权重值越高,PursuitBehavior的优先级越高。

默认情况下,权重值为1。

示例

import { BehaviorTree, PursuitBehavior, ArriveBehavior } from 'yuka';

const entity = new MyEntity();
const pursue = new PursuitBehavior();
const arrive = new ArriveBehavior();

pursue.weight = 10; // 设置追逐行为的权重为10
arrive.weight = 1; // 设置到达行为的权重为1

const root = new BehaviorTree(entity);
root.add(pursue);
root.add(arrive);

root.build();
root.execute();

上述示例中,设置了PursuitBehavior的weight为10,而设置了ArriveBehavior的weight为1,因此在行为树中,PursuitBehavior的优先级比ArriveBehavior更高,当两种行为都可执行时,PursuitBehavior会被优先执行。