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normal

normal() 方法得到一个平面的法向量。

语法

plane.normal(); 

参数

该方法不需要任何参数。

返回值

normal() 方法返回一个三维向量表示平面的法向量。

示例

var plane = new YUKA.Plane();
plane.setFromCoplanarPoints(
  new YUKA.Vector3(5, 0, -5),
  new YUKA.Vector3(5, 0, 5),
  new YUKA.Vector3(-5, 0, 5)
);

var normal = plane.normal(); // Vector3 {x: 0, y: 1, z: 0}

说明

normal() 方法用于计算平面的法向量。在三维空间中,一个平面的法向量是与该平面上每个点的法线垂直的向量。在这个实现中,法向量的方向被定义为在顶点定义中按逆时针顺序指定的前向向量。

参考