AABB
AlignmentBehavior
ArriveBehavior
AStar
BFS
BoundingSphere
BVH
BVHNode
Cell
CellSpacePartitioning
CohesionBehavior
CompositeGoal
ConvexHull
Corridor
CostTable
DFS
Dijkstra
Edge
EntityManager
EvadeBehavior
EventDispatcher
Behavior
FollowPathBehavior
FuzzyAND
FuzzyCompositeTerm
FuzzyFAIRLY
FuzzyModule
FuzzyOR
FuzzyRule
FuzzySet
FuzzyTerm
FuzzyVariable
FuzzyVERY
GameEntity
Goal
GoalEvaluator
Graph
GraphUtils
HalfEdge
HeuristicPolicyDijkstra
HeuristicPolicyEuclid
HeuristicPolicyEuclidSquared
HeuristicPolicyManhattan
InterposeBehavior
LeftSCurveFuzzySet
LeftShoulderFuzzySet
LineSegment
Logger
MathUtils
Matrix3
Matrix4
MemoryRecord
MemorySystem
MeshGeometry
MessageDispatcher
MovingEntity
NavEdge
NavMesh
NavMeshLoader
NavNode
Node
NormalDistFuzzySet
OBB
ObstacleAvoidanceBehavior
OffsetPursuitBehavior
OnPathBehavior
Path
Plane
Polygon
Polyhedron
PriorityQueue
PursuitBehavior
Quaternion
Ray
RectangleTriggerRegion
Regular
RightSCurveFuzzySet
RightShoulderFuzzySet
SAT
SeekBehavior
SeparationBehavior
SingletonFuzzySet
Smoother
SphericalTriggerRegion
State
StateMachine
SteeringBehavior
SteeringManager
Task
TaskQueue
Telegram
Think
Time
TriangularFuzzySet
Trigger
TriggerRegion
Vector3
Vehicle
Version
WanderBehavior

toJSON

简介

EvadeBehaviorYuka js 库中的一个类,用于管理实体的躲避行为。toJSON 方法将实体的躲避行为转换为 JSON 格式。

语法

evadeBehavior.toJSON()

返回值

一个表示实体躲避行为的 JSON 对象。JSON 对象包括以下属性:

  • type:行为类型。始终是字符串 "evade"
  • weight:行为的权重。
  • target:实体的目标。
  • predictionFactor:影响预测结果的时间因素。

示例

const evadeBehavior = new YUKA.EvadeBehavior( target, { predictionFactor: 0.5 } );
const json = evadeBehavior.toJSON();
console.log( json );
// 输出:{ type: 'evade', weight: 1, target: [Object], predictionFactor: 0.5 }

上面的代码中,创建了一个新的 EvadeBehavior 实例,然后调用 toJSON 方法将实体躲避行为转换为 JSON 格式,并将结果打印到控制台上。