AABB
AlignmentBehavior
ArriveBehavior
AStar
BFS
BoundingSphere
BVH
BVHNode
Cell
CellSpacePartitioning
CohesionBehavior
CompositeGoal
ConvexHull
Corridor
CostTable
DFS
Dijkstra
Edge
EntityManager
EvadeBehavior
EventDispatcher
Behavior
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FuzzyAND
FuzzyCompositeTerm
FuzzyFAIRLY
FuzzyModule
FuzzyOR
FuzzyRule
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FuzzyTerm
FuzzyVariable
FuzzyVERY
GameEntity
Goal
GoalEvaluator
Graph
GraphUtils
HalfEdge
HeuristicPolicyDijkstra
HeuristicPolicyEuclid
HeuristicPolicyEuclidSquared
HeuristicPolicyManhattan
InterposeBehavior
LeftSCurveFuzzySet
LeftShoulderFuzzySet
LineSegment
Logger
MathUtils
Matrix3
Matrix4
MemoryRecord
MemorySystem
MeshGeometry
MessageDispatcher
MovingEntity
NavEdge
NavMesh
NavMeshLoader
NavNode
Node
NormalDistFuzzySet
OBB
ObstacleAvoidanceBehavior
OffsetPursuitBehavior
OnPathBehavior
Path
Plane
Polygon
Polyhedron
PriorityQueue
PursuitBehavior
Quaternion
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Regular
RightSCurveFuzzySet
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SAT
SeekBehavior
SeparationBehavior
SingletonFuzzySet
Smoother
SphericalTriggerRegion
State
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SteeringBehavior
SteeringManager
Task
TaskQueue
Telegram
Think
Time
TriangularFuzzySet
Trigger
TriggerRegion
Vector3
Vehicle
Version
WanderBehavior

active

Yuka 中的 InterposeBehavior 的 active 属性用于启用或禁用行为。当行为处于激活状态时,它会在每帧更新中执行其逻辑,反之则不会执行。默认情况下,行为是激活的。

语法

behavior.active = value;

参数

value

  • 类型:Boolean
  • 描述:用于启用或禁用行为。true 表示启用行为,false 表示禁用行为。

用法

以下示例演示如何将行为的 active 属性设置为 false 以禁用它:

import { InterposeBehavior } from 'yuka';

const behavior = new InterposeBehavior( entity, target, targetOffset );

behavior.active = false;

注意事项

当行为被禁用时,行为实例仍然存在于其宿主代理的行为数组中。因此,如果你需要完全删除行为,请使用代理的 remove() 方法删除它。