AABB
AlignmentBehavior
ArriveBehavior
AStar
BFS
BoundingSphere
BVH
BVHNode
Cell
CellSpacePartitioning
CohesionBehavior
CompositeGoal
ConvexHull
Corridor
CostTable
DFS
Dijkstra
Edge
EntityManager
EvadeBehavior
EventDispatcher
Behavior
FollowPathBehavior
FuzzyAND
FuzzyCompositeTerm
FuzzyFAIRLY
FuzzyModule
FuzzyOR
FuzzyRule
FuzzySet
FuzzyTerm
FuzzyVariable
FuzzyVERY
GameEntity
Goal
GoalEvaluator
Graph
GraphUtils
HalfEdge
HeuristicPolicyDijkstra
HeuristicPolicyEuclid
HeuristicPolicyEuclidSquared
HeuristicPolicyManhattan
InterposeBehavior
LeftSCurveFuzzySet
LeftShoulderFuzzySet
LineSegment
Logger
MathUtils
Matrix3
Matrix4
MemoryRecord
MemorySystem
MeshGeometry
MessageDispatcher
MovingEntity
NavEdge
NavMesh
NavMeshLoader
NavNode
Node
NormalDistFuzzySet
OBB
ObstacleAvoidanceBehavior
OffsetPursuitBehavior
OnPathBehavior
Path
Plane
Polygon
Polyhedron
PriorityQueue
PursuitBehavior
Quaternion
Ray
RectangleTriggerRegion
Regular
RightSCurveFuzzySet
RightShoulderFuzzySet
SAT
SeekBehavior
SeparationBehavior
SingletonFuzzySet
Smoother
SphericalTriggerRegion
State
StateMachine
SteeringBehavior
SteeringManager
Task
TaskQueue
Telegram
Think
Time
TriangularFuzzySet
Trigger
TriggerRegion
Vector3
Vehicle
Version
WanderBehavior

states

概述

StateMachine中的states属性是状态机的状态集合,即各个状态的列表。

语法

const stateMachine = new StateMachine({
    states: {
        stateName1: stateConfig1,
        stateName2: stateConfig2,
        ...
    }
});

参数

  • stateName:状态名称,是一个字符串。

  • stateConfig:状态配置,是一个对象,包含以下属性:

    • onEnter:进入该状态时需要执行的函数。
    • onLeave:离开该状态时需要执行的函数。
    • transitions:该状态下所有可能的转移。

示例

以下示例定义了一个有限状态机(Finite State Machine),其中包含三个状态:idlefetchingerror。其中,idle状态表示空闲,fetching状态表示正在抓取数据,error状态表示发生错误。

const stateMachine = new StateMachine({
    states: {
        idle: {
            onEnter: function() {
                console.log('进入 idle 状态');
            },
            transitions: {
                fetching: 'fetching',
                error: 'error'
            }
        },
        fetching: {
            onEnter: function() {
                console.log('进入 fetching 状态');
            },
            transitions: {
                idle: 'idle',
                error: 'error'
            }
        },
        error: {
            onEnter: function() {
                console.log('进入 error 状态');
            },
            transitions: {
                idle: 'idle',
                fetching: 'fetching'
            }
        }
    }
});

stateMachine.transition('fetching');
// 进入 fetching 状态

stateMachine.transition('error');
// 进入 error 状态

在上述示例中,states属性中定义了三个状态,并为每个状态指定了onEnter函数和transitions属性,表示每个状态下可能的转移。在转换状态时,transition方法会自动执行相应的onEnter方法。

参考链接