AABB
AlignmentBehavior
ArriveBehavior
AStar
BFS
BoundingSphere
BVH
BVHNode
Cell
CellSpacePartitioning
CohesionBehavior
CompositeGoal
ConvexHull
Corridor
CostTable
DFS
Dijkstra
Edge
EntityManager
EvadeBehavior
EventDispatcher
Behavior
FollowPathBehavior
FuzzyAND
FuzzyCompositeTerm
FuzzyFAIRLY
FuzzyModule
FuzzyOR
FuzzyRule
FuzzySet
FuzzyTerm
FuzzyVariable
FuzzyVERY
GameEntity
Goal
GoalEvaluator
Graph
GraphUtils
HalfEdge
HeuristicPolicyDijkstra
HeuristicPolicyEuclid
HeuristicPolicyEuclidSquared
HeuristicPolicyManhattan
InterposeBehavior
LeftSCurveFuzzySet
LeftShoulderFuzzySet
LineSegment
Logger
MathUtils
Matrix3
Matrix4
MemoryRecord
MemorySystem
MeshGeometry
MessageDispatcher
MovingEntity
NavEdge
NavMesh
NavMeshLoader
NavNode
Node
NormalDistFuzzySet
OBB
ObstacleAvoidanceBehavior
OffsetPursuitBehavior
OnPathBehavior
Path
Plane
Polygon
Polyhedron
PriorityQueue
PursuitBehavior
Quaternion
Ray
RectangleTriggerRegion
Regular
RightSCurveFuzzySet
RightShoulderFuzzySet
SAT
SeekBehavior
SeparationBehavior
SingletonFuzzySet
Smoother
SphericalTriggerRegion
State
StateMachine
SteeringBehavior
SteeringManager
Task
TaskQueue
Telegram
Think
Time
TriangularFuzzySet
Trigger
TriggerRegion
Vector3
Vehicle
Version
WanderBehavior

weight

weight属性是SeekBehavior类中的实例属性,用于设置在进行seek操作时需要修改的值的权重。

属性值

weight属性值是一个数字,表示要修改的值的权重。默认为1。

使用方法

使用SeekBehavior类的实例对象的seek方法进行seek操作时,可以通过传入一个包含weight属性或者直接传入weight数字来设置weight属性的值。代码示例如下:

let player = new Player();
let seekBehavior = new SeekBehavior();
seekBehavior.weight = 2; // 设置权重为2

player.addBehavior(seekBehavior);

// 进行跳转
player.seek(30, { weight: 3 }); // 使用包含weight属性的对象设置权重为3
player.seek(60, 4); // 直接传入数字4设置权重为4

注意事项

  • weight属性只在进行seek操作时生效,其他时候无效。
  • weight属性值越大,修改的值所占比例越大。
  • 可以通过多次传入SeekBehavior实例对象,或者对一个SeekBehavior实例多次设置不同的weight值来实现更复杂的seek操作。