The PropertyMixer.apply()
method is a key component of the Three.js library, which is an open-source cross-browser JavaScript library and application programming interface (API) used to create and display animated 3D computer graphics in web browsers.
The PropertyMixer.apply()
method is used by animators to calculate and apply the blend weights and values of animated properties to their targets. This method updates the values of the target objects with the new blend weights and values, which are calculated based on the current animation state and the weights specified by the animation data.
The syntax for using the PropertyMixer.apply()
method is as follows:
PropertyMixer.apply( time, weight );
Where:
time
is a floating-point number representing the current time of the animation in seconds. This parameter is used to calculate the blend weights and values for the animation properties at the specified time.weight
is a floating-point number representing the blend weight of the animation properties. This parameter is used to interpolate the values of the animation properties between their start and end states.The PropertyMixer.apply()
method works by iterating through all the animated properties and targets associated with the PropertyMixer
instance, and updating their values based on the current animation state and the blend weights specified by the animator.
During each iteration, the method calculates the blended value of each property based on its start and end values, and the blend weight specified by the animator. This blended value is then applied to the target object associated with the property.
If a property's target object is not specified, the method will create a temporary object to store the blended value, and then discard it after the update has been applied to the original target object.
The following example demonstrates how to use the PropertyMixer.apply()
method to apply blended animation properties to a target object:
// create a PropertyMixer instance for a target object
var mixer = new THREE.PropertyMixer( target );
// set the blend weights and values for the properties
mixer.setBlendWeight( 'position', 1.0 );
mixer.setBlendWeight( 'rotation', 0.5 );
mixer.setBlendWeight( 'scale', 0.0 );
mixer.setBinding( 'position', target.position );
mixer.setBinding( 'rotation', target.rotation );
mixer.setBinding( 'scale', target.scale );
// update the target object with the blended properties
mixer.apply( time, weight );
In this example, we create a PropertyMixer
instance for a target
object, and define the blend weights and values for its animation properties. We then set the property bindings for each of the animated properties, which define the target objects they are associated with.
Finally, we call the apply()
method to update the target object with the blended properties, specifying the current animation time and the blend weight to use.