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Matrix4.makeRotationZ()

Three.js 中的 Matrix4.makeRotationZ() 方法用于创建一个绕着 Z 轴旋转的矩阵。

语法

matrix.makeRotationZ(angle)

参数

  • angle:表示旋转角度的弧度值。

描述

makeRotationZ() 方法根据传入的角度值生成一个旋转矩阵,该矩阵使得一个物体绕着 Z 轴旋转。该方法第一次被调用时,矩阵中的元素被初始化为单位矩阵。

示例

const matrix = new THREE.Matrix4();

// 生成一个绕着 Z 轴旋转 45 度的矩阵
matrix.makeRotationZ(Math.PI / 4);

// 将该矩阵应用于一个物体
mesh.applyMatrix4(matrix);

参考资料