The Plane.setComponents() method is used to set the components of a plane. A plane is a mathematical concept that defines an infinite, flat surface in three-dimensional space. In three.js, a plane is represented by a Plane object.
setComponents(normal: Vector3, constant: number): Plane
The setComponents() method takes two arguments:
normal: A Vector3 object representing the normal of the plane.constant: A number representing the distance of the plane from the origin.The method returns the same Plane object that it was called on.
const plane = new THREE.Plane();
const normal = new THREE.Vector3(0, 1, 0);
const constant = 0;
plane.setComponents(normal, constant);
In this example, a new Plane object is created. The setComponents() method is called on the plane object, passing in a normal vector of [0, 1, 0] and a constant of 0. This sets the components of the plane to be a flat surface that is parallel to the XZ plane and passes through the origin.
normal argument must be a normalized Vector3 object. If it is not normalized, the setComponents() method will normalize it before setting it as the plane's normal.constant argument represents the distance of the plane from the origin along its normal vector. In other words, it determines where the plane intersects the Y-axis (in this example).Plane.set() method, which takes four arguments representing the components of the plane's equation: a, b, c, and d.