Loader.parse()
是Three.js加载器中的一个工具方法,用于处理特定格式的数据并返回可供Three.js使用的几何信息对象。
data
: Object / ArrayBuffer / AudioBuffer / string / Blob。需要处理的数据,可以是对象、二进制数据、字符串、音频缓冲区或Blob。
path
: String。 可选参数,表示数据文件的路径。
onLoad
: Function。可选参数,当数据加载完成后调用的回调函数。
onError
: Function。可选参数,当数据加载错误时调用的回调函数。
解析后的几何信息,类型为 THREE.BufferGeometry
或 THREE.Geometry
。
以下示例演示了如何使用 Loader.parse()
方法从 OBJ 文件的字符串数据中提取几何信息:
// ObjLoader.js 文件解析函数
function parse ( text ) {
const vertexPattern = /^\s*v\s/;
const normalPattern = /^\s*vn\s/;
const uvPattern = /^\s*vt\s/;
const facePattern1 = /^\s*f\s/;
const facePattern2 = /^\s*(-?\d+)\s*(-?\d+)\s*(-?\d+)\s*(-?\d+)\s*/;
const geometry = new THREE.Geometry();
const vertices = [];
const normals = [];
const uvs = [];
function addVertex ( x, y, z ) {
vertices.push( float( x ), float( y ), float( z ) );
}
function addNormal ( x, y, z ) {
normals.push( float( x ), float( y ), float( z ) );
}
function addUV ( x, y ) {
uvs.push( float( x ), float( y ) );
}
function addFace ( a, b, c, d, ua, ub, uc, ud, na, nb, nc, nd ) {
const vertexIndices = [ a, b, c ];
const uvIndices = [ ua, ub, uc ];
const normalIndices = [ na, nb, nc ];
if ( d !== undefined ) {
vertexIndices.push( d );
uvIndices.push( ud );
normalIndices.push( nd );
}
const faceNormal = new THREE.Vector3();
const vertexA = scope.vertices[ vertexIndices[ 0 ] - 1 ];
const vertexB = scope.vertices[ vertexIndices[ 1 ] - 1 ];
const vertexC = scope.vertices[ vertexIndices[ 2 ] - 1 ];
faceNormal.fromArray( vertexNormals, normalIndices[ 0 ] * 3 );
this.checkFaceNormal( faceNormal, vertexA, vertexB, vertexC );
const face = new THREE.Face3( vertexIndices[ 0 ] - 1, vertexIndices[ 1 ] - 1, vertexIndices[ 2 ] - 1, faceNormal.toArray() );
geometry.faces.push( face );
}
const lines = text.split( '\n' );
for ( let i = 0; i < lines.length; i ++ ) {
const line = lines[ i ];
const lineFirstChar = line.charAt( 0 );
if ( lineFirstChar === 'v' ) {
const data = line.split( ' ' );
switch ( data[ 0 ] ) {
case 'v':
addVertex( data[ 1 ], data[ 2 ], data[ 3 ] );
break;
case 'vn':
addNormal( data[ 1 ], data[ 2 ], data[ 3 ] );
break;
case 'vt':
addUV( data[ 1 ], data[ 2 ] );
break;
}
} else if ( lineFirstChar === 'f' ) {
const lineData = line.substr( 1 ).trim();
const vertexData = lineData.split( ' ' );
const faceVertices = [];
for (let j = 0; j < vertexData.length; j ++ ) {
const vertex = vertexData[ j ];
if ( vertex.length > 0 ) {
const vertexParts = vertex.split( '/' );
faceVertices.push( parseInt( vertexParts[ 0 ] ) );
}
}
const vertexCount = faceVertices.length;
if ( vertexCount === 3 ) {
addFace( faceVertices[ 0 ], faceVertices[ 1 ], faceVertices[ 2 ] );
} else if ( vertexCount === 4 ) {
addFace( faceVertices[ 0 ], faceVertices[ 1 ], faceVertices[ 2 ], faceVertices[ 3 ] );
}
}
}
geometry.vertices = new Float32Array( vertices );
geometry.uvs = new Float32Array( uvs );
geometry.normals = new Float32Array( normals );
geometry.computeBoundingBox();
geometry.computeBoundingSphere();
return geometry;
}
// main.js 文件
const loader = new THREE.OBJLoader();
// 从字符串数据中提取几何信息
const geometry = loader.parse(obj_string_data);
// 创建网格并渲染到场景中
const material = new THREE.MeshBasicMaterial({ color: 0x00ff00 });
const mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
在使用 Loader.parse()
方法时,需要根据加载的数据类型编写对应的解析函数,将数据格式化为可供 Three.js 使用的几何信息对象。