The equals() method is a built-in function of the three.js library that is used to compare two objects of the Box2 class to see if their properties match. The Box2 class represents a 2D axis-aligned bounding box, which is defined by the coordinates of its two opposite corners.
The equals() method compares the min and max properties of the two Box2 objects, and returns true if they are both equal. Otherwise, it returns false.
equals(box: Box2): boolean
box - The Box2 object to compare with the calling object.const box1 = new THREE.Box2(
new THREE.Vector2(-1, -1),
new THREE.Vector2(1, 1)
);
const box2 = new THREE.Box2(
new THREE.Vector2(-1, -1),
new THREE.Vector2(1, 1)
);
const box3 = new THREE.Box2(
new THREE.Vector2(-1, -1),
new THREE.Vector2(2, 2)
);
console.log(box1.equals(box2)); // Output: true
console.log(box1.equals(box3)); // Output: false
In this example, we created three Box2 objects: box1, box2, and box3.
The first console.log() statement calls the equals() method of box1 and passes box2 as the argument. Since both boxes have the same coordinates, the function will return true.
The second console.log() statement calls the equals() method of box1 and passes box3 as the argument. Since the maximum x and y values are different between the two boxes, the function will return false.
Note that the equals() method only compares the min and max values of the two Box2 objects, and does not take into account other properties that may differ. For example, if two boxes have the same coordinates but different uuid values, the equals() method will still return true.
If you need a more strict comparison that takes into account all properties, you should write your own comparison function.