The equals()
method is a built-in function of the three.js library that is used to compare two objects of the Box2
class to see if their properties match. The Box2
class represents a 2D axis-aligned bounding box, which is defined by the coordinates of its two opposite corners.
The equals()
method compares the min
and max
properties of the two Box2
objects, and returns true
if they are both equal. Otherwise, it returns false
.
equals(box: Box2): boolean
box
- The Box2
object to compare with the calling object.const box1 = new THREE.Box2(
new THREE.Vector2(-1, -1),
new THREE.Vector2(1, 1)
);
const box2 = new THREE.Box2(
new THREE.Vector2(-1, -1),
new THREE.Vector2(1, 1)
);
const box3 = new THREE.Box2(
new THREE.Vector2(-1, -1),
new THREE.Vector2(2, 2)
);
console.log(box1.equals(box2)); // Output: true
console.log(box1.equals(box3)); // Output: false
In this example, we created three Box2
objects: box1
, box2
, and box3
.
The first console.log()
statement calls the equals()
method of box1
and passes box2
as the argument. Since both boxes have the same coordinates, the function will return true
.
The second console.log()
statement calls the equals()
method of box1
and passes box3
as the argument. Since the maximum x
and y
values are different between the two boxes, the function will return false
.
Note that the equals()
method only compares the min
and max
values of the two Box2
objects, and does not take into account other properties that may differ. For example, if two boxes have the same coordinates but different uuid
values, the equals()
method will still return true
.
If you need a more strict comparison that takes into account all properties, you should write your own comparison function.