The setVolume() method is used to set the volume of an Audio object in the Three.js library. The Audio object represents an audio file that can be played in a Three.js scene.
audio.setVolume( volume )
audio - The Audio object whose volume is to be set.volume - A number between 0 and 1 that represents the new volume for the Audio object. A value of 0 will completely mute the audio, while a value of 1 will set the volume to maximum.var listener = new THREE.AudioListener();
var sound = new THREE.Audio( listener );
var audioLoader = new THREE.AudioLoader();
audioLoader.load( 'sounds/song.mp3', function( buffer ) {
    sound.setBuffer( buffer );
    sound.setLoop( true );
    sound.setVolume( 0.5 );
    sound.play();
});
In this example, an Audio object is created and loaded with a song file using the AudioLoader object. The setVolume() method is then used to set the volume of the sound object to 50% (0.5).
Audio object can be changed at any time using the setVolume() method.setVolume() method does not affect the volume of the computer or device playing the audio. It only affects the volume of the Audio object within the Three.js scene.setVolume() method can be used to fade in or out an Audio object by gradually increasing or decreasing the volume over time.