BufferGeometry
Object3D
Raycaster
Camera
CubeCamera
PerspectiveCamera
OrthographicCamera
StereoCamera
Clock
Curve
CurvePath
Path
Shape
ShapePath
ArrowHelper
AxesHelper
BoxHelper
Box3Helper
CameraHelper
DirectionalLightHelper
GridHelper
PolarGridHelper
HemisphereLightHelper
PlaneHelper
PointLightHelper
SkeletonHelper
SpotLightHelper
Light
PointLight
RectAreaLight
SpotLight
DirectionalLight
HemisphereLight
LightShadow
PointLightShadow
AnimationLoader
AudioLoader
BufferGeometryLoader
CompressedTextureLoader
CubeTextureLoader
DataTextureLoader
FileLoader
ImageBitmapLoader
ImageLoader
Loader
LoaderUtils
MaterialLoader
ObjectLoader
TextureLoader
LoadingManager
Material
Box2
Box3
Color
Cylindrical
Euler
Frustum
Interpolant
Line3
MathUtils
Matrix3
Matrix4
Plane
Quaternion
AnimationAction
AnimationClip
AnimationMixer
AnimationObjectGroup
AnimationUtils
keyframeTrack
PropertyBinding
PropertyMixer
BooleanKeyframeTrack
QuaternionKeyframeTrack
StringKeyframeTrack
Audio
AudioAnalyser
AudioContext
AudioListener
PositionalAudio

AnimationLoader.parse()


The AnimationLoader.parse() method is a built-in function provided by the Three.js library, which is used to parse an animation data file and return an animation clip object.

Syntax

The syntax of the AnimationLoader.parse() method is as follows:

AnimationLoader.parse(json, onLoad);

Parameters

  • json — A JSON object that contains the animation data.
  • onLoad — A callback function that is executed after the animation data has been loaded and parsed.

Description

The AnimationLoader.parse() method is a convenience utility that simplifies loading and parsing animation data in the Three.js library. It takes a JSON object that contains the animation data and parses it into an animation clip object, which can be used to animate objects in a Three.js scene.

The AnimationLoader.parse() method is typically used in conjunction with the AnimationMixer and AnimationClip classes in Three.js. The AnimationClip class represents a single animation sequence, which can be played back using an AnimationMixer object. The AnimationMixer class manages the playback of multiple animations and can be used to blend between different animation clips.

Examples

Here is an example of how to use the AnimationLoader.parse() method to load and parse an animation data file:

const loader = new THREE.AnimationLoader();
loader.load('animation.json', function (animationData) {
  const animationClip = AnimationLoader.parse(animationData);
  const mixer = new THREE.AnimationMixer(mesh);
  const animationAction = mixer.clipAction(animationClip);
  animationAction.play();
});

In this example, we create an AnimationLoader object and use it to load an animation data file called animation.json. When the file has been loaded, we use the AnimationLoader.parse() method to parse the animation data and create an AnimationClip object. We then create an AnimationMixer object and use it to play the animation clip on a mesh in our Three.js scene.

Conclusion

The AnimationLoader.parse() method is a convenient tool provided by the Three.js library for loading and parsing animation data. By using this method, we can easily create animation clips that can be used to animate objects in a Three.js scene.