The AnimationLoader.parse()
method is a built-in function provided by the Three.js library, which is used to parse an animation data file and return an animation clip object.
The syntax of the AnimationLoader.parse()
method is as follows:
AnimationLoader.parse(json, onLoad);
The AnimationLoader.parse()
method is a convenience utility that simplifies loading and parsing animation data in the Three.js library. It takes a JSON object that contains the animation data and parses it into an animation clip object, which can be used to animate objects in a Three.js scene.
The AnimationLoader.parse()
method is typically used in conjunction with the AnimationMixer
and AnimationClip
classes in Three.js. The AnimationClip
class represents a single animation sequence, which can be played back using an AnimationMixer
object. The AnimationMixer
class manages the playback of multiple animations and can be used to blend between different animation clips.
Here is an example of how to use the AnimationLoader.parse()
method to load and parse an animation data file:
const loader = new THREE.AnimationLoader();
loader.load('animation.json', function (animationData) {
const animationClip = AnimationLoader.parse(animationData);
const mixer = new THREE.AnimationMixer(mesh);
const animationAction = mixer.clipAction(animationClip);
animationAction.play();
});
In this example, we create an AnimationLoader
object and use it to load an animation data file called animation.json
. When the file has been loaded, we use the AnimationLoader.parse()
method to parse the animation data and create an AnimationClip
object. We then create an AnimationMixer
object and use it to play the animation clip on a mesh in our Three.js scene.
The AnimationLoader.parse()
method is a convenient tool provided by the Three.js library for loading and parsing animation data. By using this method, we can easily create animation clips that can be used to animate objects in a Three.js scene.