bpy.context
bpy.contextbpy.context.areabpy.context.asset_file_handlebpy.context.blend_databpy.context.collectiobpy.context.enginebpy.context.gizmo_groupbpy.context.layer_collectionbpy.context.modebpy.context.preferencesbpy.context.regionbpy.context.region_databpy.context.scenebpy.context.screenbpy.context.space_databpy.context.tool_settingsbpy.context.view_layerbpy.context.windowbpy.context.window_managerbpy.context.workspacebpy.context.texture_slotbpy.context.scenebpy.context.worldbpy.context.objectbpy.context.meshbpy.context.armaturebpy.context.latticebpy.context.curvebpy.context.meta_ballbpy.context.lightbpy.context.speakerbpy.context.lightprobebpy.context.camerabpy.context.materialbpy.context.material_slotbpy.context.texturebpy.context.texture_userbpy.context.texture_user_propertybpy.context.bonebpy.context.edit_bonebpy.context.pose_bonebpy.context.particle_systembpy.context.particle_system_editablebpy.context.particle_settingsbpy.context.clothbpy.context.soft_bodybpy.context.fluidbpy.context.collisionbpy.context.brushbpy.context.dynamic_paintbpy.context.line_stylebpy.context.collectionbpy.context.gpencilbpy.context.curvesbpy.context.volumebpy.context.edit_movieclipbpy.context.edit_maskbpy.context.active_filebpy.context.selected_filesbpy.context.asset_library_refbpy.context.selected_asset_filesbpy.context.idbpy.context.edit_imagebpy.context.edit_maskbpy.context.selected_nodesbpy.context.active_nodebpy.context.lightbpy.context.materialbpy.context.worldbpy.context.scenebpy.context.view_layerbpy.context.visible_objectsbpy.context.selectable_objectsbpy.context.selected_objectsbpy.context.editable_objectsbpy.context.selected_editable_objectsbpy.context.objects_in_modebpy.context.objects_in_mode_unique_databpy.context.visible_bonesbpy.context.editable_bonesbpy.context.selected_bonesbpy.context.selected_editable_bonesbpy.context.visible_pose_bonesbpy.context.selected_pose_bonesbpy.context.selected_pose_bones_from_active_objectbpy.context.active_bonebpy.context.active_pose_bonebpy.context.active_objectbpy.context.objectbpy.context.edit_objectbpy.context.sculpt_objectbpy.context.vertex_paint_objectbpy.context.weight_paint_objectbpy.context.image_paint_objectbpy.context.particle_edit_objectbpy.context.pose_objectbpy.context.active_sequence_stripbpy.context.sequencesbpy.context.selected_sequencesbpy.context.selected_editable_sequencesbpy.context.active_nla_trackbpy.context.active_nla_stripbpy.context.selected_nla_stripsbpy.context.selected_movieclip_tracksbpy.context.gpencil_databpy.context.gpencil_data_ownerbpy.context.annotation_databpy.context.annotation_data_ownerbpy.context.visible_gpencil_layersbpy.context.editable_gpencil_layersbpy.context.editable_gpencil_strokesbpy.context.active_gpencil_layerbpy.context.active_gpencil_framebpy.context.active_annotation_layerbpy.context.active_operatorbpy.context.active_actionbpy.context.selected_visible_actionsbpy.context.selected_editable_actionsbpy.context.visible_fcurvesbpy.context.editable_fcurvesbpy.context.selected_visible_fcurvesbpy.context.selected_editable_fcurvesbpy.context.active_editable_fcurvebpy.context.selected_editable_keyframesbpy.context.ui_listbpy.context.asset_library_refbpy.context.edit_maskbpy.context.edit_textbpy.context.active_objectbpy.context.selected_ids
bpy.data
bpy.msgbus
bpy.ops
bpy.ops.actions
bpy.ops.anim
bpy.ops.anim.change_framebpy.ops.anim.channel_select_keysbpy.ops.anim.channels_clean_emptybpy.ops.anim.channels_clickbpy.ops.anim.channels_collapsebpy.ops.anim.channels_deletebpy.ops.anim.channels_editable_togglebpy.ops.anim.channels_expandbpy.ops.anim.channels_fcurves_enablebpy.ops.anim.channels_groupbpy.ops.anim.channels_movebpy.ops.anim.channels_renamebpy.ops.anim.channels_select_allbpy.ops.anim.channels_select_boxbpy.ops.anim.channels_select_filterbpy.ops.anim.channels_setting_disablebpy.ops.anim.channels_setting_enablebpy.ops.anim.channels_setting_togglebpy.ops.anim.channels_ungroupbpy.ops.anim.clear_useless_actionsbpy.ops.anim.copy_driver_buttonbpy.ops.anim.driver_button_addbpy.ops.anim.driver_button_editbpy.ops.anim.driver_button_removebpy.ops.anim.end_frame_setbpy.ops.anim.keyframe_clear_buttonbpy.ops.anim.keyframe_clear_v3dbpy.ops.anim.keyframe_deletebpy.ops.anim.keyframe_delete_buttonbpy.ops.anim.keyframe_delete_by_namebpy.ops.anim.keyframe_delete_v3dbpy.ops.anim.keyframe_insertbpy.ops.anim.keyframe_insert_buttonbpy.ops.anim.keyframe_insert_by_namebpy.ops.anim.keyframe_insert_menubpy.ops.anim.keying_set_active_setbpy.ops.anim.keying_set_addbpy.ops.anim.keying_set_exportbpy.ops.anim.keying_set_path_addbpy.ops.anim.keying_set_path_removebpy.ops.anim.keying_set_removebpy.ops.anim.keyingset_button_addbpy.ops.anim.keyingset_button_removebpy.ops.anim.paste_driver_buttonbpy.ops.anim.previewrange_clearbpy.ops.anim.previewrange_setbpy.ops.anim.start_frame_setbpy.ops.anim.update_animated_transform_constraintsbpy.ops.anim.snapbpy.ops.anim.stashbpy.ops.anim.stash_and_createbpy.ops.anim.unlinkbpy.ops.anim.view_allbpy.ops.anim.view_framebpy.ops.anim.view_selected
bpy.opts.armature
bpy.ops.asset
bpy.ops.boid
bpy.ops.brush
bpy.ops.buttons
bpy.ops.cachefile
bpy.ops.camera
bpy.ops.clip
bpy.ops.clip.add_markerbpy.ops.clip.add_marker_at_clickbpy.ops.clip.add_marker_movebpy.ops.clip.add_marker_slidebpy.ops.clip.apply_solution_scalebpy.ops.clip.average_tracksbpy.ops.clip.bundles_to_meshbpy.ops.clip.camera_preset_addbpy.ops.clip.change_framebpy.ops.clip.clean_tracksbpy.ops.clip.clear_solutionbpy.ops.clip.clear_track_pathbpy.ops.clip.constraint_to_fcurvebpy.ops.clip.copy_tracksbpy.ops.clip.create_plane_trackbpy.ops.clip.cursor_setbpy.ops.clip.delete_markerbpy.ops.clip.delete_proxybpy.ops.clip.delete_trackbpy.ops.clip.detect_featuresbpy.ops.clip.disable_markersbpy.ops.clip.dopesheet_select_channelbpy.ops.clip.dopesheet_view_allbpy.ops.clip.filter_tracksbpy.ops.clip.frame_jumpbpy.ops.clip.graph_center_current_framebpy.ops.clip.graph_delete_curvebpy.ops.clip.graph_delete_knotbpy.ops.clip.graph_disable_markersbpy.ops.clip.graph_selectbpy.ops.clip.graph_select_all_markersbpy.ops.clip.graph_select_boxbpy.ops.clip.graph_view_allbpy.ops.clip.hide_tracksbpy.ops.clip.hide_tracks_clearbpy.ops.clip.join_tracksbpy.ops.clip.keyframe_deletebpy.ops.clip.keyframe_insertbpy.ops.clip.lock_selection_togglebpy.ops.clip.lock_tracksbpy.ops.clip.mode_setbpy.ops.clip.new_image_from_plane_markerbpy.ops.clip.openbpy.ops.clip.paste_tracksbpy.ops.clip.prefetchbpy.ops.clip.rebuild_proxybpy.ops.clip.refine_markersbpy.ops.clip.reloadbpy.ops.clip.selectbpy.ops.clip.select_allbpy.ops.clip.select_boxbpy.ops.clip.select_circlebpy.ops.clip.select_groupedbpy.ops.clip.select_lassobpy.ops.clip.set_active_clipbpy.ops.clip.set_axisbpy.ops.clip.set_center_principalbpy.ops.clip.set_originbpy.ops.clip.set_planebpy.ops.clip.set_scalebpy.ops.clip.set_scene_framebpy.ops.clip.set_solution_scalebpy.ops.clip.set_solver_keyframebpy.ops.clip.set_viewport_backgroundbpy.ops.clip.setup_tracking_scenebpy.ops.clip.slide_markerbpy.ops.clip.slide_plane_markerbpy.ops.clip.solve_camerabpy.ops.clip.stabilize_2d_addbpy.ops.clip.stabilize_2d_removebpy.ops.clip.stabilize_2d_rotation_addbpy.ops.clip.bilize_2d_rotation_removebpy.ops.clip.stabilize_2d_rotation_selectbpy.ops.clip.stabilize_2d_selectbpy.ops.clip.track_color_preset_addbpy.ops.clip.track_copy_colorbpy.ops.clip.track_markersbpy.ops.clip.track_settings_as_defaultbpy.ops.clip.track_settings_to_trackbpy.ops.clip.track_to_emptybpy.ops.clip.tracking_object_newbpy.ops.clip.tracking_object_removebpy.ops.clip.tracking_settings_preset_addbpy.ops.clip.update_image_from_plane_markerbpy.ops.clip.view_allbpy.ops.clip.view_center_cursorbpy.ops.clip.view_ndofbpy.ops.clip.view_panbpy.ops.clip.view_selectedbpy.ops.clip.view_zoombpy.ops.clip.view_zoom_inbpy.ops.clip.view_zoom_outbpy.ops.clip.view_zoom_ratio
bpy.ops.cloth
bpy.ops.collection
bpy.ops.console
bpy.ops.constraint
bpy.ops.curve
bpy.ops.curves
bpy.ops.cycles
bpy.ops.dpaint
bpy.ops.ed
bpy.ops.export_
bpy.ops.file
bpy.ops.fluid
bpy.ops.font
bpy.ops.geometry
bpy.ops.gizmogroup
bpy.ops.gpencil
bpy.ops.gpencil.active_frame_deletebpy.ops.gpencil.active_frames_delete_allbpy.ops.gpencil.annotatebpy.ops.gpencil.annotation_active_frame_deletebpy.ops.gpencil.annotation_addbpy.ops.gpencil.bake_grease_pencil_animationbpy.ops.gpencil.bake_mesh_animationbpy.ops.gpencil.blank_frame_addbpy.ops.gpencil.brush_resetbpy.ops.gpencil.brush_reset_allbpy.ops.gpencil.convertbpy.ops.gpencil.convert_old_filesbpy.ops.gpencil.copybpy.ops.gpencil.data_unlinkbpy.ops.gpencil.deletebpy.ops.gpencil.dissolvebpy.ops.gpencil.drawbpy.ops.gpencil.duplicatebpy.ops.gpencil.duplicate_movebpy.ops.gpencil.editmode_togglebpy.ops.gpencil.extract_palette_vertexbpy.ops.gpencil.extrudebpy.ops.gpencil.extrude_movebpy.ops.gpencil.fillbpy.ops.gpencil.frame_clean_duplicatebpy.ops.gpencil.frame_clean_fillbpy.ops.gpencil.frame_clean_loosebpy.ops.gpencil.frame_duplicatebpy.ops.gpencil.generate_weightsbpy.ops.gpencil.guide_rotatebpy.ops.gpencil.hidebpy.ops.gpencil.image_to_grease_pencilbpy.ops.gpencil.interpolatebpy.ops.gpencil.interpolate_reversebpy.ops.gpencil.interpolate_sequencebpy.ops.gpencil.layer_activebpy.ops.gpencil.layer_addbpy.ops.gpencil.layer_annotation_addbpy.ops.gpencil.layer_annotation_movebpy.ops.gpencil.layer_annotation_removebpy.ops.gpencil.layer_changebpy.ops.gpencil.layer_duplicatebpy.ops.gpencil.layer_duplicate_objectbpy.ops.gpencil.layer_isolatebpy.ops.gpencil.layer_mask_addbpy.ops.gpencil.layer_mask_movebpy.ops.gpencil.layer_mask_removebpy.ops.gpencil.layer_mergebpy.ops.gpencil.layer_movebpy.ops.gpencil.layer_removebpy.ops.gpencil.lock_allbpy.ops.gpencil.lock_layerbpy.ops.gpencil.material_hidebpy.ops.gpencil.material_isolatebpy.ops.gpencil.material_lock_allbpy.ops.gpencil.material_lock_unusedbpy.ops.gpencil.material_revealbpy.ops.gpencil.material_selectbpy.ops.gpencil.material_setbpy.ops.gpencil.material_to_vertex_colorbpy.ops.gpencil.material_unlock_allbpy.ops.gpencil.materials_copy_to_objectbpy.ops.gpencil.move_to_layerbpy.ops.gpencil.paintmode_togglebpy.ops.gpencil.pastebpy.ops.gpencil.primitive_boxbpy.ops.gpencil.primitive_circlebpy.ops.gpencil.primitive_curvebpy.ops.gpencil.primitive_linebpy.ops.gpencil.primitive_polylinebpy.ops.gpencil.recalc_geometrybpy.ops.gpencil.reprojectbpy.ops.gpencil.reset_transform_fillbpy.ops.gpencil.revealbpy.ops.gpencil.sculpt_paintbpy.ops.gpencil.sculptmode_togglebpy.ops.gpencil.segment_addbpy.ops.gpencil.segment_movebpy.ops.gpencil.segment_removebpy.ops.gpencil.selectbpy.ops.gpencil.select_allbpy.ops.gpencil.select_alternatebpy.ops.gpencil.select_boxbpy.ops.gpencil.select_circlebpy.ops.gpencil.select_firstbpy.ops.gpencil.select_groupedbpy.ops.gpencil.select_lassobpy.ops.gpencil.select_lastbpy.ops.gpencil.select_lessbpy.ops.gpencil.select_linkedbpy.ops.gpencil.select_morebpy.ops.gpencil.select_randombpy.ops.gpencil.select_vertex_colorbpy.ops.gpencil.selection_opacity_togglebpy.ops.gpencil.selectmode_togglebpy.ops.gpencil.set_active_materialbpy.ops.gpencil.snap_cursor_to_selectedbpy.ops.gpencil.snap_to_cursorbpy.ops.gpencil.snap_to_gridbpy.ops.gpencil.stroke_apply_thicknessbpy.ops.gpencil.stroke_arrangebpy.ops.gpencil.stroke_caps_setbpy.ops.gpencil.stroke_change_colorbpy.ops.gpencil.stroke_cutterbpy.ops.gpencil.stroke_cyclical_setbpy.ops.gpencil.stroke_editcurve_set_handle_typebpy.ops.gpencil.stroke_enter_editcurve_modebpy.ops.gpencil.stroke_flipbpy.ops.gpencil.stroke_joinbpy.ops.gpencil.stroke_mergebpy.ops.gpencil.stroke_merge_by_distancebpy.ops.gpencil.stroke_merge_materialbpy.ops.gpencil.stroke_normalizebpy.ops.gpencil.stroke_outlinebpy.ops.gpencil.stroke_reset_vertex_colorbpy.ops.gpencil.stroke_samplebpy.ops.gpencil.stroke_separatebpy.ops.gpencil.stroke_simplifybpy.ops.gpencil.stroke_simplify_fixedbpy.ops.gpencil.stroke_smoothbpy.ops.gpencil.stroke_splitbpy.ops.gpencil.stroke_start_setbpy.ops.gpencil.stroke_subdividebpy.ops.gpencil.stroke_trimbpy.ops.gpencil.time_segment_addbpy.ops.gpencil.time_segment_movebpy.ops.gpencil.time_segment_removebpy.ops.gpencil.tint_flipbpy.ops.gpencil.trace_imagebpy.ops.gpencil.transform_fillbpy.ops.gpencil.unlock_allbpy.ops.gpencil.vertex_color_brightness_contrastbpy.ops.gpencil.vertex_color_hsvbpy.ops.gpencil.vertex_color_invertbpy.ops.gpencil.vertex_color_levelsbpy.ops.gpencil.vertex_color_setbpy.ops.gpencil.vertex_group_assignbpy.ops.gpencil.vertex_group_deselectbpy.ops.gpencil.vertex_group_invertbpy.ops.gpencil.vertex_group_normalizebpy.ops.gpencil.vertex_group_normalize_allbpy.ops.gpencil.vertex_group_remove_frombpy.ops.gpencil.vertex_group_selectbpy.ops.gpencil.vertex_group_smoothbpy.ops.gpencil.vertex_paintbpy.ops.gpencil.vertexmode_togglebpy.ops.gpencil.weight_paintbpy.ops.gpencil.weightmode_toggle

bpy.context.cloth

在Blender中,bpy.context.cloth是一个基于物理模拟实现的系统,在3D模型上模拟布料的运动和变形。布料物理系统通常需要将物料网格(mesh)转换为可编辑的布料网格(cloth mesh),以便可以通过物理约束和碰撞检测操纵其外观和行为。

属性

下面是bpy.context.cloth的一些常见属性:

bpy.context.cloth.settings

用于获取或设置布料系统的设置(ClothSettings)的属性。ClothSettings是一个包含所有有关型尺寸、重量、拉伸和弯曲性的参数的集合。通过修改这些值,您可以调整布料的外观和行为。

用法示例

# 获取当前场景中布料系统的设置
cloth_settings = bpy.context.cloth.settings

# 修改布料系统的设置
cloth_settings.use_self_collision = True
cloth_settings.use_mesh_hull = True

bpy.context.cloth.mesh

用于获取或设置布料网格(ClothMesh)的属性。ClothMesh是一个具有各种算法的智能网格,支持在模拟期间对其进行访问。可用于修改布料网格的三角形、顶点、材质等属性,以便可以调整其外观和行为。

用法示例

# 获取当前场景中布料对象的网格
cloth_mesh = bpy.context.cloth.mesh

# 获取布料网格的三角形数目
triangles_count = len(cloth_mesh.triangles)

# 遍历每个三角形并修改它们的颜色
for triangle in cloth_mesh.triangles:
    triangle.material.color = (1.0, 0.0, 0.0, 1.0)

bpy.context.cloth.simulation

用于获取或设置布料模拟(ClothSimulation)的属性。ClothSimulation是一个包含所有布料动力学参数的集合,例如阻力、重力、空气阻力和拉力。通过修改这些值,您可以调整布料的运动行为。

用法示例

# 获取当前场景中布料对象的模拟参数
cloth_simulation = bpy.context.cloth.simulation

# 修改布料阻力系数
cloth_simulation.drag = 0.5

# 停止摆动动画
cloth_simulation.pose = False

方法

下面是bpy.context.cloth的一些常见方法:

bpy.context.cloth.connect()

将布料物理系统连接到当前选择的网格。此方法将在模拟期间为所选物体创建一个布料物理模拟对象。

用法示例

# 获取当前选择的网格对象
grid_object = bpy.context.object

# 将布料物理系统连接到网格对象
bpy.context.cloth.connect()

bpy.context.cloth.disable()

禁用当前选择的物体的布料物理模拟。此方法应该在不需要模拟的情况下使用,以减少计算和优化性能。

用法示例

# 获取当前选择的物体
selected_object = bpy.context.object

# 禁用选中物体的布料物理模拟
bpy.context.cloth.disable()

bpy.context.cloth.enable()

启用当前选择的物体的布料物理模拟。此方法应该在需要模拟的情况下使用,以便可以看到模拟结果。

用法示例

# 获取当前选择的物体
selected_object = bpy.context.object

# 启用选中物体的布料物理模拟
bpy.context.cloth.enable()

注意事项

为了使用bpy.context.cloth进行布料模拟,您的3D模型必须符合一些规定和限制:

  1. 网格必须足够细致,以便精确的物理仿真。
  2. 网格的拓扑必须符合实际的布料形态,不能存在空洞、边缘或重叠的面。
  3. 网格必须与场景中的碰撞体进行约束,以模拟现实世界中的物理碰撞。
  4. 网格的物理属性必须在bpy.context.cloth中进行正确的设置,以获得逼真的运动和行为。

除此之外,在使用bpy.context.cloth时需要注意以下事项:

  1. 在修改bpy.context.cloth的属性和方法之前,请确保您的布料系统已经初始化并处于运行中。
  2. 在修改物料网格时,请注意网格的结构和拓扑,以确保其符合物理约束和碰撞检测的要求。
  3. 在修改物料参数和运动属性之前,请仔细考虑其可能对模拟结果的影响,以便获得逼真的布料动画。